

Spiders attack with the same aggression and damage regardless of appearance. Using Arachnophobia Mode, players can manipulate a slider that gradually removes the critter’s legs, fangs, and even a select number of its eyes. “What we learned is that it’s not one specific feature that causes the phobia reaction, but the player’s holistic identification of, ‘That’s a spider.’” “Initially, I thought we could solve the problem by hiding a particular feature of the spider, like its legs,” MacIntosh tells Inverse. But that wasn’t Obsidian’s first solution. The mode gives Grounded’s spiders a more friendly appearance, like two round blobs. The solution was an optional Arachnophobia Mode, which gameplay programmer Brian MacIntosh developed in partnership with the Xbox User Research Lab. But when Obsidian Entertainment was developing the game, it found that one critter, in particular, posed a problem: its elephant-sized spiders were just too scary for what was otherwise a kid-friendly action-adventure romp. In the video game Grounded, you play as a human shrunk down to the size of an ant who’s forced to survive the perils of a suburban backyard, including mites, beetles, and mosquitos.
